Items that can be used at anytime. They restore HP or SP.
Peanut
+ 5 HP
2
| A tiny little nut that you won't get much out of.
| | | | |
Magic Sprinkles
+ 5 SP
5
| We would've called them jimmies, but we figured out that it was a jargon.
| | | | |
Jell-O Pudd'n
+ 20 SP
20
| Jello Pudd'n with the jello, and the pudd'n, and the gblob-glub!
| | | | |
Brick of Cheese
+ 30 HP
15
| Eating this plain is better than eating with anything.
| | | | |
Pez
+ 40 HP
20
| Aw, sweet, Pez! Neck fungus at its finest!
| | | | |
Pumpernickel Ice Cream
+ 45 HP
22
| Ice Cream with chunks of pumpernickel in it.
| | | | |
Battle Items
Items that can be used to help in battle.
Spicy Beans
+ State
10
| Raises the entire party's Attack and Focus.
| | | | |
Minty Beans
+ State
10
| Raises the entire party's Defense and Guard.
| | | | |
Sour Beans
+ State
10
| Raises the entire party's Speed.
| | | | |
Real Time Changing Weapon
Damage
599
| Does 599 damage to crab enemies.
| | | | |
Bowtie Ripper
Damage
70
| Does 700 damage to enemies wearing bowties. That's what they get!
| | | | |
Key Items
Items that can't be used, but are needed to progress through the game.
Dinky Sack
| A tiny sack that lets you hold up to 100 meff.
| | |
Small Sack
| A small sack that lets you hold up to 250 meff.
| | |
Medium Sack
| A sack that lets you hold up to 500 meff.
| | |
Large Sack
| A big sack that lets you hold up to 750 meff.
| | |
Ginormous Sack
| A huge sack that lets you hold up to 1000 meff.
| | |
Spacial Sack
| A sack that hax the laws of space and lets you hold up to 10,000 meff.
| | |
Map Card
| Allows you to use map panels to warp to places you've been to before across Tapekim.
| | |
Equipment
Pretty much "hold items." All of these will help you in battle when equiped to someone.
Name
Effect
Price
Characters
| Description
| | | | | |
Weapons
Increases the Attack of the holder. Make sure to upgrade these when you can, or you won't get too far.
Stick Belt
ATK + 10
20
StFiCaSp
| An odd weapon that carrots can use.
| | | | | |
Flame Dagger
ATK + 10
20
StFiCaSp
| Fieo's new weapon.
| | | | | |
Slap Mitts
ATK + 20
40
StFiCaSp
| Cannon's best weapon. Ask Steve why.
| | | | | |
221 Claw
ATK + 30
60
StFiCaSp
| Spud's trusty claw.
| | | | | |
Armor
Increases the Defense of the holder. Make sure to upgrade these when you can, or you won't get too far.
Plastic Brace
DEF + 10
15
StFiCaSp
| A thin little layer that may tone the damage down just a bit.
| | | | | |
Tin Foil
DEF + 20
30
StFiCaSp
| Who would've known something so common could provide some protection?
| | | | | |
Badges
These simply lower a single element. Each one does a different one. There's also some that prevent states.
Sky Badge
- Damage
30
StFiCaSp
| Cuts damage taken from Earth attacks in half.
| | | | | |
Rubber Badge
- Damage
30
StFiCaSp
| Cuts damage taken from Electric attacks in half.
| | | | | |
Immune Badge
- Damage
30
StFiCaSp
| Cuts damage taken from Poison attacks in half.
| | | | | |
Orbs
These orbs you're off to collect also work as equipment. They just increase stats.
Earth Orb
+ Stats
---
StFiCaSp
| Increases Attack and Defense by 15.
| | | | | |
Thunder Orb
+ Stats
---
StFiCaSp
| Increases Focus and Speed by 15.
| | | | | |
Psych Orb
+ Stats
---
StFiCaSp
| Increases Focus by 30.
| | | | | |
Accessories
Other things that could do anything to help you in battle.
Magic Band-Aid
+ State
50
StFiCaSp
| Puts the holder in Rejuvention for every battle.
| | | | | |
Amflower
Ambush
100
StFiCaSp
| The holder has a 10% chance of hitting an enemy at the start of a battle.
| | | | | |